VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO
VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO Muriel, Daniel
Editorial:
IBD PODIPRINT
Year of edition:
2018
ISBN:
978-1-138-65511-9
EAN
9781138655119
Collection:
.
Idiom:
INGLES

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting  on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation,  late modernity, and contemporary political rationalities.This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

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VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO is from the author Muriel, Daniel and try

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting  on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation,  late modernity, and contemporary political rationalities.This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO from the author Muriel, Daniel edited by IBD PODIPRINT in the year 2018.

VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO has an ISBN code 978-1-138-65511-9. In this case it is format paper, but we don't have VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CO in format ebook.

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